If that sounds familiar, its concept resembles the story Laidlaw eventually posted for fans, which many took to resemble his vision for a " Half-Life 3." He left Valve shortly after the prototype failed to "gain traction," Keighley writes. (This followed the prototyping of a Half-Life arcade shooter, simply titled Shooter, that was made for possible inclusion in Valve's VR toy kit The Lab, only to be canceled we've reported on that one previously.) Advertisementīorealis would have taken place entirely on the boat of the same name while players "ricocheted in time back and forth" between various points in the Half-Life universe, including the series' Seven Hour War.
#Half life game series#
Inspired by Left 4 Dead, this non-VR version of Half-Life would have revolved around combat sequences through procedurally generated towers and buildings, chained together by crafted plot events.Ī more plot-centric Half-Life project emerged within Valve in 2015, led in part by former series scribe Marc Laidlaw: a VR-exclusive game codenamed Borealis.
That includes information on Half-Life 3-and it is a much firmer account of Valve's history than what IGN reported earlier this year.Īs described, however, this "H元," which began life in the early '10s, would have been very different from what fans might have expected from a full-fledged Half-Life sequel. The app's biggest dirt is arguably its confirmation of exactly what started and stopped within Valve on the way to getting Half-Life: Alyx out the door this March.